Jump to Episode 3: Besting Brigands (Barely)
G1 - LELLIGIRE
F2 - SYDRA
The next morning, the group wakes up in the hostel they rented for the night and make their way to the offices of yiordeh Jung. Despite the early hour, the area around the Bazaar is already bustling with activity. Yiordeh Jung insists on coming down from his office because he wants to meet with the entire team. He pays for a light breakfast and drinks. Baramas tells him that they are keen to take on his assignment. Jung opens his satchel and takes some contracts out that he has drafted overnight. The contracts state that the tauthers will work for him and go to Ailaudra to inquire and find out definitive proof that either his client's spouse died accidentally, or that he was killed. They get an up-front payment to go, and a second payment if they can bring proof. Further, there is a bonus if they identify who caused his death (assuming it wasn't accidental).
Once everything is signed up, Smittin Jung gives them more details. His client is Drenn Halsa Gleep of Sydra. Her husband Kesht Uri Gleep was found dead in the Elluce river a few weeks ago, and the yords in Ailaudra classified the death as accidental. There are two primary reasons why his wife does not believe this: first, her husband has many political enemies and there have been attempts on his life in recent months. In particular, Kesht Gleep was known for resisting attempts by ardothian interests to take control in Lusail klades and businesses. The other reason she does not believe his accidental death though is that his challisk was never recovered. He used a custom made clasp that prevents any accidental falling of a challisk, so the idea that it would have dropped off as he drowned does not make sense.
Jung wants the tauthers to establish as much as possible the circumstances of his death, the more detail the better: when was he last seen, who did he speak to, any suspicious activities or rumors that could be related to his demise, etc. Jung knows one of the yords in Ailaudra, a Jarissa Zome, and they can contact her on his behalf.
Having been briefed and paid, the tauthers leave Sydra on the southern road to Gendis. They will have to leave the road after a couple of hours walk as it veers towards the west of the Ayns mountains, and the scarmis they hope to meet roams east of the mountains. They hope to find a smaller road or path.
In the meantime, the weather is pleasant, and everyone is quite cheerful except for Dhar'en whose expensive rain cape he was hoping to inaugurate. After an hour and a half of walking, as they start being on the lookout for a path south, Roosh gestures to the others and hushes them. He has heard something, maybe a growl or a whine, hard to say. The others have heard nothing.
Roosh moves forward as quietly as he can. As he gets closer to the source of the sound he determines it's definitely organic, and probably done by a great big creature. Very cautiously, he enters a durlig field to get closer to the noise. There he sees a huge moving mass of muscles, scales and... weird tendrils growing on top, crouched next to a big wooden chariot with no beasts attached to it. The creature is growling in anger and frustration. Not quite parsing what he sees, he moves back to the rest of the group to tell them what he saw.
The group comes closer, and once they see the beast, Baramas believes it to be a croid. He didn't listen that attentively to his lessons on croids however, so he has no idea what's going on. Dhar'en whispers of some mention in the Tauther guide about the croid's armor being a living thing. They check the guide, and indeed find the reference.
It is cold under these climes, so that could explain the croid's crudge growing, but why now and here? This is when they see the corpses of two scraggers on the front of the chariot.
Either way, something needs to be done. Baramas thinks the croid is barely holding his wits, and may fly off the handle. Rrounni comes closer and tries to speak to him in a soothing voice, asking what they can do to help him. "ITCHING!" he growls back...
After conferring briefly, they decide on a course of action: Feul casts a power-hold on the croid to keep him still, and Dhar'en and Rrouni use their swords to shave the crudge off of the croid. Dhar'en tries to apply some of his learsis knowledge to minimise damage to their patient, but he doesn't understand croid morphology and ends up injuring him.
Still, the immobilised croid soon starts to sigh with contentment despite the obvious pain. After a while, he opens his mouth wide and says "THANKS YOU!"
Roosh and Baramas take some of the sideboards off the chariot to start a big fire in the hope that the heat will stop the crudge from regrowing too fast. The plan seems to work and in between rough shaving of his crudge and the heat, the growth subsides for a while.
It becomes possible to talk to the croid, who calls himself Dempo. He makes a living ferrying merchandise between the cities of Lusail in the chariot that he drags himself. His scraggers kept the crudge growth in check despite the cold weather, and he likes it here. Unfortunately, his scraggers died suddenly. A quick examination by Dhar'en lets him determine that they must have died from a parasitic disease of some sort.
A quick discussion amongst tauthers lets them determine that the best solution would be to take Dempo with them in the wild in the hopes of finding on or more scraggers eager to eat the croid's crudge. Left on his own, he will soon be overwhemled by crudge again. "DEMPO LIKES!" the croid says when the plan is presented to him. The tauthers camouflage the chariot as best they can and resume their walk south. Every couple of hours they stop to shave off the crudge that has started regrowing on Dempo's skin.
F3 - FORESTED HILLS
That night, they camp in sight of the Ayns mountains to the southwest. They can see that the terrain is becoming more hilly and forested, with fewer durlig fields. They hope that some scragger live in the forests of Lusail ; Danthro Krose says in the Tauther guide that "these things can live everywhere", so there is good hope !
During the night, on Dhar'en's watch, Rrounni's tarro Groo wakes and starts screeching, which wakes everyone up. Dhar'en hears some crunch sounds in the vicinity, but Dempo is woken up as well, and he starts growling. The crunching sounds subside and the quiet night resumes. Dempo sleeps next to the massive fire and, apparently, acts as a nocturnal predator deterrent as well.
The next morning, the travellers start their walk up the plateau. It's tiring work, and there is a small, cold drizzle which means they have to stop more often to shave Dempo. After a while of walking through the forested hills, Groo starts screeching again. Dempo cocks its head sideways and starts walking deeper into the woods. After a few minutes he comes back with a scragger feating on his shoulder crudge. Baramas now knows what a croid smiling looks like.
"DEMPO HAPPY. DEMPO GO BACK TO CART. WHICH WAY?"
Rrounni indicates the northern direction to Dempo, and he gets on his ponderous way. Every few meters, he turns back to the group, and waves widely, saying "THANKS YOU, FRIENDS!"
A couple of hours after saying goodbye to Dempo, the travelers break down for lunch. This is when Rrounni notifies the others that Dempo ate about half of their reserves, and that they are going to need to replenish or tighten their belts. They decide to stop at a nearby farm if they can and negotiate for some food.
That afternoon, the drizzle abates, and the group of tauthers has now reached the plateau between the Ayns and Orrey mountains. The trail south traverses deep forests, but there are areas that were cut down for fields. As they emerge from a hilly forest area, they see down below a farm of sorts, but its crop does not look like the tall familiar durlig, but rather like enormous spherical leathery fruit. There are dozens of them in a field around a narrow farm. Surprisingly, the entire area is fenced, and from afar they can see small creatures scuttling around the field.
As they come closer to the farm gate, they see a large sign, recently painted, that says "BIO-TEC LUSAIL". After some hesitation, they decide to ring the bell by the gate in the hope that whoever lives here can fix them for food.
A young woman emerges from the farmhouse and comes to open the gate, checking first that none of the scuttling animals are nearby. She then escorts them inside the long building. To their surprise, inside looks nothing like a farm but rather like an iscin's lab, or at least how they imagine it might look. The walls are white, there are long benches with tools they don't understand and even some machinery.
The woman introduces herself as Drenn Mustana Hearn. She recently moved here from Ardoth in order to launch what she believes to be the only bio-Tec lab in Lusail. "Bio-Tec can be hugely useful to enhance our daily lives, our ancestors saw to that, but it's misunderstood and has gone a bit weird in places... Lusail has always had the reputation of being covered in while incupod patches, and while that's a bit of an exaggeration, I thought it was as good a place as any to delve deeper into my study of the local bio-tec ecosystem."
At the request of the tauthers she explains the circle of bio-tec life: recos - which are the functional, short lived creatures produced by bio-tec - emerge from incupods, the large melon shaped plants they saw outside the farm. A cork that is coded with biological instructions is inserted into an incupod and after a while the incupod hatches a reco of the required sort (although there are mutations and weird results sometimes...) Cankle is a food produce for recos that keep them healthy and alive a little longer.
Hearn's business is to design and sell all the necessary materials to seed incupods to produced the desired recos: food processors, bridges, underwater breathers, etc.
Dhar'en asks Hearn if she has foodstuffs to sell them. She says she hasn't, but since she has a bunch of recos on hand, she'd be happy to show them how they produce a durlig based pasted that is nourishing, and as bitter as fresh durlig, unfortunately.
She lines up a few recos on a long bench and places earthware jugs on the floor below. The recos are two legged with eyes, wide mouths and a long tube-shaped tail. Hearn positions the tube tails in each jar, and the recos start excreting a gray paste from the tubes that smells just like freshly cut durlig... Once they are done, Hearn seals the jars with cloth and hands them over to the tauthers, trying to ignore their disgusted looks.
Since she refuses to be paid for the food paste, the tauthers feel compelled to buy some cankle. They're thinking it might always be useful. After all, in the Tauther Manual, Danthro Krose recommends always carrying some in the wild.

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